Surviving the Mid-Year Slump

What is getting you down right now? The “We’re Only Halfway Through This School Year” blues? The “This Book Isn’t Working Any More” blahs? Or is it the “After-Christmas and No One Wants to Work” wall? Maybe you’ve been hit by the “Pestilence Apocalypse”? A suitable subtitle for this article might be “Stuck in the Middle with You,” since this is the time of year when homeschooling tends to take on a kids v. mom perspective. We want to turn that around to its proper alignment of us v. the books, proving to the kids that mom really is on their side in this educational endeavor.

Step One, get serious about what you want to learn. More than just getting serious, it’s time to get realistic about expectations. If your plans for the year were so incredibly lofty that your students have barely even completed the introduction to the material at the mid-year point, it’s time for some reevaluating. Don’t get me wrong — there is nothing wrong with having lofty goals, as long as you have the means to accomplish them. However, no one can run a 26-mile marathon in 4 minutes. You can make it your goal to run that full marathon or have the goal to run a mile in four minutes, but you can’t have it both ways, especially since either of those goals is still a lot of work!

When it comes to schoolwork, remember that publishers sell all-in-one products that cover a wide variety of needs, which is why teachers rarely use an entire book. (I’ll say rarely just in case there is a class out there somewhere that regularly completes every book from first chapter to last, but I haven’t seen it done yet, except by a few over-achieving homeschooling families who quickly burned out and then wondered why.) Therefore, don’t guilt yourself into thinking that just because the publisher included all those chapters in this book, that must mean that you must push your students to complete every one of them. Absolutely not! This now means that you and your students can browse through the rest of the book, deciding which chapters look the most interesting, which ones are repetitive or boring and can be skipped, and which ones might be included if you have enough time. Textbooks are the least efficient method for learning anything, since someone else had to pick and choose what would be included and what would be ignored. Biographies, autobiographies, journals, and first-hand-account histories give a much more accurate (and more interesting) portrayal of any topic, as far as books go (I like hands-on methods even better). Conquering the books puts you back in control of the lessons. Maybe you decide to skip the chapter on bugs that would have taken several days to go through, and instead you and your students spend an afternoon exploring everything you can find about bugs online. The intensity of the learning is what’s important, not the time involved. (More on this in Step Three)

Step Two, don’t let a schedule bog you down in unnecessary work. If a student gets it, let him move on. A wise mom once said, “If my kid knows how to start a sentence with a capital letter and end it with a period, why should I frustrate him by making him do 12 more lessons of starting a sentence with a capital letter and ending it with a period???” I regularly gave my kids a pep talk, reminding them that if they would take their time and get everything correct the first time, they wouldn’t have to go back over it again and again. Giving them incentive to pay closer attention made them more diligent at their work. By all means, stick with the child until he understands a concept, but once he’s definitely got it, let him move on.

Effective, daily communication requires a working knowledge of grammar, vocabulary, spelling, and so on, and handling personal finances every day requires a working knowledge of basic math, so I taught those daily. Skills that will be used every day as an adult should be studied and practiced every day as a student, but Google and “Siri” can now supply quick answers for just about anything else that is not needed on a daily basis.

Step Three, get away from the books more often, which does not mean to stop learning. If your students have been learning how to multiply fractions, let them put that knowledge into practical practice by tripling their favorite recipe for chocolate chip cookies. Make them and bake them, or freeze little balls of cookie dough for a quick-to-bake treat another day, but measuring, mixing, and tasting will prove whether or not they did their math correctly (and since it’s a yummy treat, they will be extra careful to get it right, because no one wants to eat cookies with too much salt in them!). Now pick another cookie recipe and double or triple it for more fraction practice. (Bonus tip: freeze some baked cookies in grab-and-go bags for your next field trip day!)

Watch movies related to literature or history as another pleasant diversion from the printed pages, one that can impart basic themes in a quick but memorable way. My teenaged son enjoyed reading books more if he knew what to expect from the story, so we fell into the method of watching the video first, so that he could learn the plot twists and who was connected to whom, and then he wouldn’t lose interest while reading through the book at a much slower pace. There was one day when we rented an action-adventure-movie-made-from-a-book, only to find out that Jane Eyre had accidentally been slipped into the wrong case, the one we had just brought home. He watched it anyway, so as not to lose his allotted video-watching time and ended up knowing the story of Jane Eyre, a book/movie he would never have chosen on his own.

Explore online. Watch a tutorial video. Read a website. Follow a blog. Play a podcast. Find a live webcam. Search for images. Find an out-of-print book in eBook form. Read a review. Zoom in on Google maps’ street-view. Listen to music. Download an app. In this 21st century, electronic age, it’s becoming more and more vital to expand our definition of learning to include paperless forms of information. I can learn a new skill from watching a You Tube tutorial faster than I can find a printed version of the same instruction. And I have. Learning is learning, no matter what the source — it’s not cheating, just because I didn’t learn it from an over-priced, hardback book. A very old but very worthy book that libraries no longer stock can be downloaded as an eBook faster than I can say “for free.” An elderly neighbor can tell personal stories from World War II that will never be written in books, because he was there and lived through it. A great musician no one knows can demonstrate techniques in an online video, reaching students he will never meet. Learning is learning, no matter what the source.

Play games. Board games are an under-appreciated educational resource. If the game isn’t fun, find a better way to play it: drop the score-keeping, loosen up the rules a bit, or add three extra dice to get you around the board faster. Invent your own “house rules” for certain games, such as “Jabberwocky Scrabble,” where any nonsense word is allowed as long as the player can pronounce it and make up a reasonably-acceptable (and probably hysterical) definition for it. Create  “Slumlord Monopoly” by letting each player roll the dice to determine how many properties he can pick from the deck and roll again to see how many houses he can put on them for free, before normal game play begins. Put a simple jigsaw puzzle together upside-down, placing all the pieces face-down on the table. Players will be forced to rely on the shapes of the pieces alone, improving their visual skills.

My kids quickly learned that if they could spend a break playing games together without squabbling, they got to stretch that break into a longer time period — but a frivolous argument would land them right back at the school table for structured lessons. They became very adept at figuring out the rules, solving disputes… and getting along. I called that a Win in every column: they became good problem solvers, they learned how to teach themselves, and mom got more time with fewer interruptions. The lessons still got done, sometimes more quickly because of the lessons learned while playing games: reading the instructions, critical thinking, math practice, and so on. Kids view playing games as just playing, not learning, but the savvy mom knows what lessons are being learned through the playing!

Step Four, schools and colleges create their own special-interest classes, and so can you! Use a child’s unique interest as a mini-class that cuts through the twaddle and gives him a boost in learning something he really enjoys. Maybe Penelope is begging to raise rabbits. Encourage her to do some extensive research first, to guarantee her success, then suggest she enter her future bunnies in the county fair, ensuring her diligence. Stewart wants another bookcase in his bedroom, but he never gets enough time after lessons for woodworking — so turn the project into a lesson by challenging him to design the bookcase, double-check the measurements for accuracy, visit the lumberyard to note the cost of all materials and compare them to the cost of a ready-made bookcase of similar size and quality. His completed bookcase might also make it to the fair, along with the photos of him proudly doing every step. Victoria is bored with her history book, but is intrigued by Abraham Lincoln. Let her have some time away from the traditional books to read his speeches and letters and a biography or two. Listen as she recounts every interesting tidbit, because those are much more exciting than any stuffy book report ever written.

 

The key to surviving the mid-year slump is to change your methods enough to put the focus back on the learning and not get bogged down in the tedium of the methods themselves. Some families may only need a one-day break from the normal routine; others may need a full week or two of refreshing change; still others may decide to scrap their former routines altogether and adopt the completely new approach as a routine-less routine. The choice is yours, and you’ll know what you want when it starts to work.

See these articles for more slump-busting ideas:

10 Ways to Ease into Homeschooling (great for getting started again after a long break, whether from holidays or illness)

Reschedule, Refocus, Regroup

Redeeming a Disaster Day 

How to Adapt Lessons to Fit Your Student’s Interests and Make Learning Come Alive 

Applying Learning Styles with Skip-Counting

“Stealth Learning” Through Free Play

Mundanes, Too-days, & Woe-is-me-days

Knowing How to Find the Answer Is the Same as Knowing the Answer 

Troublesome Students

Disrespectful Kids 

Stuck in a Homeschool Rut? 

Workshop Wednesday: Money Land Game

I absolutely love to teach with games. Playing a game transitions a lesson concept from tedious drill to fun and… well, games. My kids might have balked at the idea of doing yet another set of math problems, but they would voluntarily play board games using money, which required the same adding and subtracting as the math problems — only they could do the money problems aloud or in their heads while handling all those tactile game parts, instead of writing them on paper. The ability to do math in your head is a distinct advantage in life, so I encouraged my kids to play money games as often as possible, but they didn’t need much encouragement at all. They loved to play board games of all types, and games with money were a distinct favorite.

I also believe in borrowing equipment from games and combining those components to create a new game or a new variation of an old game. This is how we got here today, coming up with a new variation of an old game (Candy Land) that often falls into disuse once its players begin to read and move on to more complex games. By adding the math component of money, the Candy Land game once again appeals to older students, and with several variations that increase the complexity of the money transactions, this game can help students of all ages hone their mental math skills in a very stealthy way. Every turn provides all players with opportunities to improve their math skills, whether to avoid paying fines or to catch another player in a mistake and collect a fine from him. Winning the game is highly dependent on chance, giving all players an equal playing field. (Notice that the fines are not intended as meanness, they are simply incentive to pay attention during other players’ turns and to make players aware that they are doing their own math correctly. The fines also provide another way for an alert player to make money.  The fines are intended as a sporting challenge, not a way to make fun of other players. Fines may also be optional — see Fines section below.)

Instructions:

Basic Version #1 — Use the game board, cards, and pawns from a regular Candy Land game, but include the money from Monopoly, Monopoly Junior, or any other source. Begin a money “pot,” by placing $5 (in any combination of bills) on the Home Sweet Home area of the Candy Land game board, and give each player a total of $50 in bills of various denominations. Players do not all need to have the exact same denominations of bills, as long as they all start with the same total. (Suggested amounts for each player — standard denominations: 10 $1’s, 4 $5’s, 2 $10’s; Monopoly Junior denominations: 6 $1’s, 5 $2’s, 4 $3’s, 3 $4’s, 2 $5’s) Any leftover bills should be set aside and not used.

Assign the following number values to the Candy Land color cards, based on the colors of the Candy Land game board:

  • Purple square = $1
  • Blue square = $2
  • Green square = $3
  • Yellow square = $4
  • Orange square = $5
  • Red square = $6

Place the shuffled stack of cards face-down near the starting square. Play begins with the oldest player and proceeds to his left. Each player in turn draws a Candy Land card and moves his pawn to the nearest square of that color as in a normal game, but when his pawn lands on the square, he must pay the corresponding amount listed above into the Home Sweet Home pot. (The Rainbow Trail and Mountain Pass shortcuts have no significance in this game and are not used.)

Special Plays: 

Doubles card — Player moves to the appropriate square and collects an amount of money from the pot that is equal to double the dollar value of his color square (Example: a double-red card = $12). The player may then take a bonus turn.

Sweet Treat card — Player moves to the appropriate square, collects all the money in the pot, and takes a bonus turn.

There is no limit to how many Doubles and/or Sweet Treat cards may be drawn in succession by a single player, as long as the pot contains sufficient funds. However, if the pot does not contain enough money when a player draws a card that would allow him to collect more, that player collects all the money available in the pot, his turn ends, and play moves to the next player. If there is no money in the pot, the player’s turn ends, and he does not move his pawn.

Sticky Spot– A player whose pawn lands on a Sticky Spot must pay double the amount for its color, but may move on his next turn (he is not required to remain on that square until the appropriate color card is drawn). No bonus turn is awarded. In the rare event that a player draws a Doubles card that lands him on a Sticky Spot, no money is either paid or collected, and the player’s turn ends.

Fines —  If a player either pays or collects an incorrect amount of money, or pays when he should be collecting, or collects when he should be paying, any other player who notices this mistake may point it out at the end of the player’s turn, before the next player has drawn his card. In the case of a player who has earned a bonus turn, the mistake must be pointed out before the next card is drawn. In each case, the player who made the mistake must correct the amount AND pay a $5 fine to the player who pointed it out. If a player catches himself in a mistake and corrects it before the next card is drawn, no fine is required. (Fines may be considered optional, especially when young players are just beginning to learn math facts.  The fines can also be imposed by much younger players against more experienced players, and not vice versa, depending on the skill levels involved.)

Players who need to do so may make change from the pot in order to obtain the correct amount required for their turn. (Example: A player owing $8 to the pot may pay with a $10 bill and remove $2.) A player may also trade a large bill to another player in exchange for an equivalent amount of smaller bills, if the pot does not contain a sufficient amount for exchange.

If a player’s pawn lands on an occupied space, the other player’s pawn is moved backwards to the nearest empty space. The owner of the moved pawn does not pay or collect any money because his pawn was moved.

If the stack of cards runs out before the game has been won, the stack should be shuffled well and turned over to start again.

A PLAYER’S TURN ENDS WHEN —

1) he has drawn a card, moved his pawn to the appropriate square, and paid the correct amount into the pot, OR

2) he has met condition #1 as a bonus turn, following a Doubles card or Sweet Treat card, OR

3) he has collected less than what was owed to him from the pot, because it didn’t contain enough money, OR

4) he pays all of his remaining money into the pot. Any player who runs out of money during the game is out for the remainder of the game.

THE GAME ENDS WHEN —

1) one player ends up with all the money, OR

2) the game is down to the final 2 players and one is eliminated by running out of money, OR

3) one player reaches Home Sweet Home and collects any money remaining in the pot.  Home Sweet Home is considered to be located anywhere after the final square of the trail (no exact count is needed). A player whose pawn lands on the final square is not considered to have reached Home Sweet Home until his next turn, provided he draws any color card and not a Sweet Treat card that would send him back to another location on the trail.

Winning — Winner is the player with the most money at the end of the game.

Basic Version #2 (Dice-Addition) — Include a regular, 6-sided game die. Players will add the number on the die to the card’s dollar value. The rest of the rules apply as above, with the only change being the amount of money paid or collected on each turn. Each player rolls the die in addition to drawing a card, and alters the dollar value of the card according to the die. If any bonus turns are awarded, the player draws a new card and rolls the die for each additional turn. The die is not rolled whenever a Sweet Treat card is turned up. The amount paid for a Sticky Spot is not affected by the die. In the case of rolling Doubles and collecting money from the pot, the number on the die is added to the doubled value of the color square (Example: double-red = $12 + 4 on the die, collect $16).

ADVANCED VERSIONS FOR PLAYERS WITH HIGHER MATH SKILLS

Advanced Version #1 — Play proceeds as in Basic Version #1, but players receive a starting total of $200 (Suggested amounts for each player: 10 $1’s, 4 $5’s, 3 $10’s, 2 $20’s, 2 $50’s). The starting pot is increased to $20, and Fines are also increased to $20 each. The dollar value of each square changes as follows:

  • Purple square = $1
  • Blue square = $4
  • Green square = $8
  • Yellow square = $12
  • Orange square = $16
  • Red square = $20

Advanced Version #2 (Dice/Addition) — Include a regular, 6-sided game die. Players will add the number on the die to the card’s dollar value. Play proceeds as Basic Version #2 (Dice-Addition), but increases the starting value of the cards to Advanced Version #1 levels before adding the number shown on the game die. Pencil and paper may be used for calculating correct values. Starting pot is increased to $100, and each player’s starting total of cash is increased to $500 (10 $1’s, 4 $5’s, 7 $10’s, 5 $20’s, 4 $50’s, and 1 $100’s). Fines are also increased to $100 each. If any bonus turns are awarded, the player draws a new card and rolls the die for each additional turn. The die is not rolled whenever a Sweet Treat card is turned up. The amount paid for a Sticky Spot is not affected by the die. In the case of rolling Doubles and collecting money from the pot, the number on the die is added to the doubled value of the color square (Example: double-red = $40 + 4 on the die, collect $44).

Advanced Version #3 (Dice/Multiplication) — Include a regular, 6-sided game die. Players will multiply the number on the die times the card’s dollar value. Play proceeds as Advanced Version #2 (Dice-Addition), with the only change being the amount of money paid or collected on each turn. Pencil and paper may be used for calculating correct values. Starting pot is $100, Fines are $100 each, and each player’s starting total of cash is $500. If any bonus turns are awarded, the player draws a new card and rolls the die for each additional turn. The die is not rolled whenever a Sweet Treat card is turned up. The amount paid for a Sticky Spot is not affected by the die. In the case of rolling Doubles and collecting money from the pot, the number on the die is multiplied times the doubled value of the color square (Example: double-red = $40 x 4 on the die, collect $160).

Advanced players may choose to play subsequent games, continuing with the cash accumulated from previous games (instead of re-counting to starting cash amounts). In this case, no cash is placed on Home Sweet Home as a starting pot. Each subsequent game is started by the next player to the left of the one who began the previous game. Very advanced players may choose to add more than one die to Advanced Versions #2 & 3.

© 2013 Carolyn Morrison. These rules may be printed for personal use or shared for free, but these game concepts and their rules may not be reproduced for sale. This copyright restriction must appear on any printed copies.

Workshop Wednesday: Beanbags (No-Sew DIY)

Who has a child who can’t focus on anything while sitting in a chair? Who has a child who loves playing games and sports, but hates worksheets and written assignments? Who has a child who tries to make everything into an exhibition of physical abilities? You’re in luck! Let us help with some great ideas using beanbags that will enthuse your kinesthetic learner and keep him doing these learning activities on his own while you sneak in a coffee break!

Those energetic students are kinesthetic learners who need to move to be able to learn. Their brains don’t fully wake up and begin to learn until their arms and legs get moving, so these beanbag activities are ideal for getting them involved, holding their attention, and helping them remember what they’re learning.

Inexpensive, no-sew beanbags can be made quickly from discarded socks (no holes or thin spots) by cutting them to an appropriate size and pouring in dry beans or uncooked rice. Tie the ends shut tightly with string, yarn, or plastic zip-ties (trim the ends with scissors), leaving each beanbag about two-thirds full, so that the contents have room to slide around—if filled too full, the bag will be more likely to burst when it lands. Aquarium gravel is a suitable waterproof filler, just in case your beanbags are likely to get left outside in the rain.

What can you do with all the wonderful beanbags you’ll create from your orphan sock stash? Use them for “throwing stones” for hopscotch (and all its variations), whether playing on the sidewalk, driveway, or patio. For indoor activities, hopscotch grids can be drawn with permanent markers onto an old bed sheet or tablecloth, but please use caution when using a cloth on hard surfaces to avoid slipping.

Learning Activities with Beanbags

Matching — If your clothes dryer has given you an abundance of sock orphans, you can mark them with letters or numbers for some preschooler’s matching activities.

ABC’s — Toss a beanbag onto a jumbo ABC-grid and make the sound of the letter selected. Older students may say a word that is spelled with that letter (beginning, ending, etc. your choice). A bigger challenge is to toss two or more beanbags onto the ABC-grid and think of a word that uses all of them.

1-Sentence Stories — Lay out word cards on the floor (sticky notes will stay in place), toss beanbags onto several words, and create a one-sentence story that includes the words selected.

Hopscotch Variations — Make a parts-of-speech hopscotch grid and play the standard hopscotch game with the rules for numbers, but have players give an example of the part of speech selected, such as saying “ticklish” when picking up the beanbag from the adjective section, “skeleton” for a noun, or “angrily” for an adverb. This method can be varied for other subjects, too, such as naming the sections Nations, States, Cities, Lakes, Rivers, and so on for geography. Students would then have to name an appropriate geographical feature.

Math Symbols — Mark some beanbags with math operation symbols and toss them onto a jumbo 100-grid for instant math problems. Throw an unmarked beanbag onto a random square for a starting number, then draw a random operation-symbol beanbag from a sack or pillowcase and toss it onto another square, using that number for the designated operation. Repeat as long as your supply of beanbags lasts. Pencil and paper may be used to assist in calculations, but careful aim and an accurate toss may be the most help.

Target Practice — Use laundry baskets or cardboard boxes for target practice to improve eye-to-hand coordination and tossing skills (just don’t hit the lamp!).

Juggle — Learn to juggle!

These beanbags are quick to make and will add hours of fun to indoor or outdoor playtime, and they are a great way to make lessons kinesthetic for your active students!

See also:

Hopscotch, a Powerful Learning Game

100-Grids & Flashcard Bingo

Letter or Number Manipulatives (DIY)

Kinesthetic Learners

 

Holiday Help

December?? Already??? Our gift to you this holiday season is to relieve you of a little more guilt. Since you already have a long to-do list of holiday preparations and a long list of want-to-try-this ideas from our activity suggestions, we will be taking a month off from posting additional Workshop Wednesdays, giving you a chance to catch up. Meanwhile, here are our tried-and-true, never-fail tips for holiday planning, along with links to some of our past articles that can help you enjoy this often stress-filled time of year.

1) Time off before Christmas is more valuable than time off after New Year’s Day. We usually stopped our homeschool lessons about 2 weeks before Christmas, just because we had so many other things we wanted to get done, things that held valuable lessons themselves. Whether cleaning the house, putting up decorations, cooking and baking, or shopping and wrapping gifts, the organizational skills passed along to my children as we worked together were excellent lessons in tackling and accomplishing big jobs. Giving ourselves plenty of time for everything made it all so much more relaxed and enjoyable! We were all more than ready to get back to our normal routine by January 2.

2) If you are running seriously short on time and energy, keep only the most important or most favorite traditions, and skip the others. You can always bring them back another year, and they will be doubly appreciated for their short absence. Take this from the family who scheduled major surgery the week before Christmas… twice: soup can be a very comforting food for Christmas dinner!

3) Spend some time relaxing together as a family during this busy season. You may all collapse on the sofa to watch It’s a Wonderful Life, White Christmas, or Elf on DVD, but you’ll be together, and you’ll be making treasured memories as you quote all your favorite lines in unison.

4) Expect illness to strike and plan ahead for it. If it doesn’t happen, you’ll be rewarded with some delightful bonus days! Make a double batch of something yummy for supper and freeze half to reheat later when you’re too sick or too worn out to cook, and stock up in advance on tissues, juice, and over-the-counter medicines for colds and flu. You may even want to pick up a word-puzzle book, jigsaw puzzle, or other quiet diversion for those sick days, to have it on hand just in case.

See also:
Holidays Are Unit Studies
Holiday Survival Tips for Toxic Family Gatherings
Sick Days, Snow Days, and Other Interruptions
Top 10 Ways to Salvage an Interrupted Day
Reschedule, Refocus, Regroup

We wish you and your families a very blessed Christmas!
— Carolyn Morrison & Jennifer Leonhard

Workshop Wednesday: Wikki Stix as Learning Tools

Does your hands-on learner need a new challenge? Try using Wikki Stix as manipulatives. If you’re not familiar with them, Wikki Stix are thin, wax-coated strings that resemble pipe cleaners or chenille sticks, except that they aren’t fuzzy, and they will stick to each other. The sticking-together aspect makes them wonderful learning tools, because they will also stay where you put them, and you can put them just about anywhere: table, window, cookie sheet, poster board — this list can go on forever. Stick them on the glass patio door or the refrigerator door for a kinesthetic, standing-up lesson activity. The Stix are waxy, but leave very little residue, and it is easily cleaned away. Bonus tip: If they accidentally get dropped on the floor and collect a few dust bunnies, cereal crumbs, and pet hair, holding them under running water and air-drying will restore them back to good-as-new condition.

Wikki Stix come in a variety of colors, including neons, and I have also found knock-off brands — check your favorite stores for craft or school supplies. (Wikki Stix brand have a unique bumpy texture that is both tactilely and visually interesting.) Use them full length (8″ long) or cut them into small lengths with scissors, and start creating. Let your students make letters and words, make numbers and math problems, or just have fun making all sorts of fun art projects.

Your older students can combine letters and numbers into the latest complicated formula they are trying to memorize. Yes, Wikki Stix are a fantastic tactile and visual method for color-coding the components of a mathematic or scientific formula! The tactile process of assembling a complex formula from Wikki Stix, complete with color-coding, is a very subtle way of memorizing — once your student has finished this project, he may find he has it committed to memory without even trying!

How can Wikki Stix help with lessons? First of all, let your students use the Wikki Stix as their learning aids — the kids will learn much more if they do it themselves, than if Mom just shows them what she’s made for them. The extended process of building each letter, number, or shape keeps your student’s fingers involved in the lesson, and the child’s brain has to think the process through from a different perspective than if he was just writing normally with a pencil. (By all means, do help the child who needs help getting started with this activity, but encourage his independence once he’s understood what to do.)

Color-code certain parts of words (vowels, phonics patterns, prefixes & suffixes, etc.) or math problems (use different colors for positive and negative numbers, or x-components in one color and y-components in another color).

Make Wikki Stix flashcards with spelling words, vocabulary words, or formulas on a sheet of cardstock and insert the finished cards into plastic page sleeves. Works for spelling, phonics, math, science, geography, history, foreign language, etc. Using this method to “write” troublesome spelling or vocabulary words allows the student to focus on getting each letter and each syllable in the correct order.

Make geometric shapes on flashcards, just like the idea above, and use them for identification and recall drills, or use the shapes as tactile manipulatives for math problems. For a bigger challenge, let your students try identifying the shapes by touch alone, by feeling them with their eyes closed.

Cursive writing can be tricky to practice, especially for those who are just learning it. Stick several Wikki Stix together end-to-end and shape them into cursive writing. Using Wikki Stix for cursive slows the process down considerably and allows the writer to put the lines exactly where they need to go! (and no pesky eraser crumbs!)

Workshop Wednesday: Grammar with Giggles, Mad Libs Style

Do grammar lessons rank among the favorite subjects at your house? Would you like to make sure they do? Would you also like to incorporate other learning style methods into a subject that typically requires only the visual skill of reading?

Mad Libs are part party game and part puzzle book. They remove key words from nursery rhymes, letters, and simple stories, and replace those words with blanks marked with the appropriate part of speech that is needed to fill in the gap. The fun comes from asking your audience for the random words first, and then reading them the completed story, using their suggested words in place of the expected ones: (adj.) Phony Miss Muffet sat on a (noun) frog, eating her (noun) henhouse and (noun) giraffe. Most kids will be begging for more at this point! Reading the sentences aloud and hearing the crazy wording are both auditory components, and the sillier these sentences come out, the more likely your students are to remember them! “Phony Miss Muffet” may even become a permanent addition to your family’s vocabulary.

I was introduced to Mad Libs back in my elementary school years, along about the time my classmates and I were learning the difference between adjectives and adverbs. Someone in my family brought home a Mad Libs book, and the next thing I remember is that we were all holding our sides, laughing until we couldn’t breathe, and the tears were running down our cheeks. We had to take turns reading the completed Mad Libs stories, because the last person to read one could no longer speak from prolonged laughter. Anything capable of producing that much hilarity is guaranteed to stick in my mind, and I very quickly learned that adjectives tell what kind and adverbs tell how or when. Years later, I used the Mad Libs process to help my own kids learn parts of speech, and they had just as much fun with it as I did.

Go grab some index cards and some colored markers, and let’s get ready to add some giggles to those grammar lessons. Take turns around the family circle choosing the words, and write one word per card, nice and large. If you already use a color code for parts of speech (great visual method), continue it in this activity, writing nouns in color #1, verbs in color #2, adjectives in color #3, adverbs in color #4, and so on. Write NOUN on the back of all the noun cards, ADVERB on the back of all the adverb cards — you get the idea. Make as many of each kind as you’d like, but keep each kind in its own stack (you’ll see why in a minute). Be sure to include articles, conjunctions, proper nouns, pronouns, and prepositions, but keep the cards and markers handy so your students can add more words whenever they want to. As your students’ grammar knowledge increases, they can add more complex parts of speech: for example, linking verbs and participles. But I’m getting ahead of myself…

To play, I mean learn, shuffle each individual stack of cards and place them upside-down, so the parts of speech (on the back) are plainly visible, and select an appropriately ordered group of cards (without peeking at the words on the face of each one) and lay them out in the order of a sentence, such as article, adjective, noun, verb, adverb. Now turn them over one at a time to watch your silly sentence take shape: The fluffy elephant danced fiercely. It will probably only take one or two rounds of this for your kids to begin thinking up more words to add! Let them make new cards to change the existing sentence, or shuffle those cards back into the stacks and start over with a new sentence combination. All the shuffling and dealing of cards are good tactile methods to keep the hands and fingers involved in the lesson. As a bonus lesson, have your students copy each silly sentence into their notebooks, underlining the words with colored pencils, if desired, to reinforce the color code for the parts of speech.

Diagramming sentences is also a valuable skill for learning grammar, and the cards can be rearranged into the proper diagram, using yarn, string, or ribbon to form the diagram lines. Spreading all the cards out into long sentences or large diagrams on the floor or table brings a kinesthetic component to normally visual-only grammar lessons. Be sure your students copy each diagram into their notebooks, too — those notes become valuable reference material for future lessons, uniting the visual skill of reading with all the other learning skills used in the same lesson.

As their grammar knowledge grows, your students can add multiple modifiers, use conjunctions to create compound subjects and verbs, expand into direct and indirect objects, plop down some prepositional phrases, and giggle their way through learning to diagram introductory adverb clauses!

BONUS TIP:
Once you have made a few dozen word cards, a handy way to store them is in an index card file box. Add a set of divider cards marked for the parts of speech, and choose a student to become the Official Keeper of the Parts of Speech for the day, so he can sort them into the right categories to put them away again for next time. He’ll get the bonus activity of learning to recognize the parts of speech, and he’ll never realize that this fun activity is a great lesson in itself! (You’ll want to keep these word cards, because we’ll use them in more great grammar ideas coming soon!)

You can use the links below to find Mad Libs products or to play Mad Libs online. (No, I’m not getting a commission from this, I just love the product!)
It’s a Mad Libs World
Mad Libs
WordLibs Mad Libs Online game

See also:
Teaching Spelling (and Grammar) Through Reading and Listening
How Did You Learn to Write?

Workshop Wednesday: Tactile Learning Bag

Children benefit from learning through all their senses and through all learning styles. Visual, eyes-only methods leave out so much of what a child uses to learn: the small muscles of fingers and hands, the big muscles of legs and arms, hearing, smelling, tasting, and so on. By removing eyes from the learning process, even for a few moments, we can actually enhance our students’ learning abilities. Tactile (touching) methods provide many more details to the brain than can be taken in through eyes alone, something which is especially vital for those who have trouble learning or remembering things that have only been seen.

Take one drawstring bag, paper sack, wine gift bag, cloth shopping bag, pillow case, clean sock (all stretched out works best), etc. Dump in pattern blocks, foam beads, letter shapes, number shapes, or random objects. Challenge your students to reach into the bag, feel around, and find a certain shape or object. No peeking allowed, just feeling shapes with fingers to find the right one. It’s a good idea to begin with just a few objects in the bag and work up to more. Also, use only one type of items at a time, unless your kids are prepared for a really big challenge!

Tactile learners will do really well with this type of activity — their fingers are already well acquainted with gathering information, and their minds are already used to forming a mental picture from that tactile information. NON-tactile learners will benefit tremendously from these activities and expand their ability to learn from touching, which is why it’s good to start small and let them get accustomed to identifying shapes with just their fingers. Turning this activity into a game will help expand those tactile skills in a very fun way.

When my kids were preschool age, we had a Lauri Fit-a-Space puzzle set. They loved to pop the shapes out of the circular bases (Lauri calls them “faces,” but my kids called them “pizzas”) and put all the loose shapes into a paper sack. Then they would feel around in the sack to find the correct shape to fit into their chosen base. I also made very simple bingo-type cards by tracing around a few shapes on each card and coloring them in with crayons to match the pieces. My preschoolers got shape and color matching practice in a fun, self-testing activity, trying to find just the right square or heart or oval to go on the cards. (I let them search through a pile of pieces on the table for the color matching.)

A child who is having difficulty learning letter shapes or one who reverses letters can benefit from tactile identification activities. Frequently, a child who mixes up the visual appearance of certain letters is more of a tactile learner, so giving them touchy-feely activities with those letters will help their brains sort out the information and clear up their confusion. For example, let’s use 3-dimensional letters, such as the magnetic letters that live on refrigerator doors and put a single letter into a paper sack (not letting the child see which letter it is), and let the child reach inside and feel the letter’s shape with one or both hands (use a pillow case for ease of getting both hands inside). Now let’s ask this child to find the matching letter on an alphabet chart. I recommend using upper case letters only at this point — fewer opportunities for reversals, and much less confusion over shapes. Consider tracing around each letter to make your own alphabet chart, especially if another chart would vary slightly in the shapes of the letters you have. (Differences to look for: some R’s have an angled “leg,” and others have a straighter leg; some M’s have vertical legs, and others have angled legs; some M’s have an inner “V” that extends to the base line, others have a shorter “v” that only comes down halfway.) Let the child lay the letter shape on top of its matching letter on the chart, and then you can drop another mystery letter into the sack — lather, rinse, repeat. Advanced students can start with all the letters in the sack at once and pull out each one as it is identified. Very advanced students can search through the entire contents of the sack with their fingers to see if they can find specific letters as needed.

When your student has mastered upper case letter shapes, he will probably be ready to tackle lower case letters, even with their look-alike b’s, d’s, p’s, and q’s (not to mention the n’s and u’s that can also feel alike). This activity can be varied again by using number shapes, giving your student the opportunity to notice that 6’s and 9’s can often look and feel very much alike. Ditto for 2’s and 5’s, and sometimes 1’s and 7’s.

Whether the bag contains letters, numbers, geometric pattern blocks, geometric-shaped beads, or random objects, students of all ages can test their own tactile skills by feeling a piece, making a guess at what it is, and then pulling it out of the bag to check. Students with highly developed tactile skills may want to try identifying the letters carved into Scrabble tiles or the number of dots impressed into dominoes, but those activities will be much too difficult for the beginner!

A sack or bag can also add convenience to any games that use tiles or similar pieces. For years, we have kept a paper sack in our Scrabble game, to use instead of a “draw pile.” It takes up much less room on the table, passes easily around to each player, and flattens out fairly well to go back in the box for storage, even with the tiles still inside it. We have a designated cloth bag for our dominoes draw pile, and our Qwirkle game came with its own drawstring bag to draw from — game makers are catching on!

It should be our goal as parents and educators to teach our children how to learn in every possible situation, using every skill they possess. By starting with these simple tactile activities, we can improve skills they already have, provide them with new skills, and open up new realms of knowledge to feed their curiosity. And they may also be able to find their keys in the dark someday.

See also:

Tactile Learners

Math Awareness: Tactile  Counting

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